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Splonking
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Devlog
June 30th: Alpha Launch!
July 01, 2022
by
Fitzentoaster
Splonking is available! Note it's still in an alpha-test stage and needs a lot of tweaking, but I've included the necessary files to download and play the game. I would love any feedback anybody is wi...
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June 20th 2022: Welcome Peoples!
June 20, 2022
by
Fitzentoaster
Welcome Peoples! I don't know what to say... my last updates have upwards of 30+ readers, so that means there's people actually reading these, and paying attention to the game! Thanks so much! I hones...
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Monday Update #4: 6/13/2022
June 14, 2022
by
Fitzentoaster
Thanks x 13! So, 13 people have seen my last devlog. So that's WAY more people than I thought would be interested in a game such as this! I've squashed some pesky bugs, did some game balancing... adde...
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Monday Update #3: We're Back
June 07, 2022
by
Fitzentoaster
We're back! Splonking is back! After putting development on hold for nearly a year as life got in the way, I'm back to working on Splonking. Many things have been updated: collision system has been re...
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Monday Update #2
May 25, 2021
by
Fitzentoaster
Monday Update #2 I guess I'm doing these updates every Monday now. Why not? Until an initial/alpha type release these updates are mostly for me anyway, but as always, thanks for reading! This week has...
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Monday Update #1
May 17, 2021
by
Fitzentoaster
Weekly Update: I joined the #100DaysofCode challenge about a week ago, so I've got even more excuse to keep working on the project! I want to post these logs weekly here. This project is a combination...
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First Post! Adventures in SDL/C++ learning
May 10, 2021
by
Fitzentoaster
#C++, #SDL
First post! After the first 72 hours of working on Splonking, I had a working prototype of the game finished: done with spaghetti code, held together with duct-tape, and missing implementation of most...
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